National Federation of High Schools (NFHS) Rules will be enforced. This includes:
- Referees keep time on the field – (20-minute running halves for summer games, 30-35 minute running games possible for Spring and Fall Tournaments. Winter may vary)
- No timeouts
- Substitutions will be on the fly only
- During an injury timeout, the clock runs. Refs may use discretion to stop clock for prolonged injury timeouts but not to interfere with following game.
- Refs may start/end halves early to keep games on schedule, as long as both coaches are made aware.
- Stalling rules are in effect during the last two minutes of the game. The winning team must keep the ball in the attack area (box).
YOUTH DIVISION (3-4th grade)
- NO COUNTS (Except Goalie 4 seconds) or “IN & OUT” except for the last 2 minutes when COUNTS
(10 & 20 second) and “IN & OUT” (refers to the need for team that is up to keep it in the box) will be in effect for the winning team.
- Over and back for grades 5 and up.
- Grade 3 – 4: 6 goal mercy rule, except in playoffs.
- Running time kept by field marshals – Man-up on Time served penalties. All penalties will be running time. The penalty clock will begin when the official blows the whistle to restart play.
- Unsportsmanlike penalties time is doubled.
- A player or coach ejected by the Field Marshal or referee is not permitted to play in the next game and based on the determination of the referee(s) and/or Tournament Directors can be asked to leave the event.
- There will be no stick checks unless requested by the opposing coach. If a requested stick is found to be illegal, a sixty (60) second non-releasable penalty will be assessed. If the stick is found to be legal, the challenging team will be assessed a 30-second releasable penalty. Coaches may request one (1) stick check per game. No stick checks are permitted in the last ten minutes of regulation or overtime. Sticks may meet either NCAA or NFHS standards.
- Body checking will be called tightly in the interest of player safety. A one to three minute non-releasable penalty will be called for anybody check that is to the head and neck area, on a defenseless player, a blindside hit, or deemed excessive. These penalties are unnecessary roughness and not in the spirit of summer tournament play.
No penalty will release on a dead ball, Penalties will release on restart, except on a goal for releasable penalty
- Referees will keep score at every game. Field Marshal’s will also keep score.
- At the conclusion of the game, the head coaches from both teams are to sign the scorecard at the Field Marshal table confirming the score.
In the situation where a team plays an additional game in order to give another team the prequalifying number of games – the last game will not count towards the seeding for that game. For example. With odd number of divisions, a team that plays 4 games opposed to 3 games prior to playoffs – the 4th game will not count towards the seeding.
For tournament standings, the following sequence will determine tiebreaker:
Tie Breakers within Pools/Divisions
- Head to Head
- Goals Allowed – Least Goals Allowed
- Goals Scored – Most Goals Scored.
- Goal Differential
- Goal differential is going to be the number of goals that team scored minus the number of goals that team allowed. So if two teams have the same record but one team has a higher goal differential then that team would win the tiebreaker
If there is a tie in a championship game, then a 5-minute sudden death overtime is used
The championship will play until a winner
- Rosters are set for each tournament.
- Teams may not move or transfer players between teams within or outside the club regardless of eligibility.
- Once a player has been assigned and accepted for a particular team, that player may only participate on that team at that specific tournament.
Player(s) may be disqualified for any of the following violations:
- Player not listed on the teams tourney roster
- Player participating on more than one team
- New players not listed on the teams roster
- Player participating that is too old for division
Disputes of any nature are settled by the Tournament Directors and are final.
RULES GOVERNING PLAYER/TEAM ELIGIBILITY
Only currently registered players on riclassic.com, for the specific tournament and who agree to the “Release and Waiver of Liability, Assumption of Risk, and Indemnity and Parental Consent AGREEMENT,” may participate in tournament games. riclassic.com will notify a coach (or parent of a Free Agent player) if a player did not agree to the “Release and Waiver of Liability, Assumption of Risk, and Indemnity and Parental Consent AGREEMENT.”
- No team will receive a refund.
In the event of adverse weather or unplayable field conditions, the tournament director reserves the right to:
- Reduce game times in order to catch up with scheduleFinish games before inclement weather
- Finish games before inclement weather arrives, or to preserve field conditionsReschedule games, if possible
- Reschedule games, if possibleConvert tournament to a festival format without playoffs or championships to
- Convert tournament to a festival format without playoffs or championships to
provide the majority of teams the opportunity to play as many games as possible.
Every attempt will be made to update cancellations on the website. However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather and fields are playable.
The directors of RI CLASSIC reserve the right to cancel, shorten, or reschedule tournament games due to inclement weather, poor field conditions, or player and fan safety concerns. No refunds will be granted if these actions are necessary. Field directors will communicate game changes. Schedule changes will be available at the field tent and online at www.rilaxclassic.com
If thunder or lightning is observed, the tournament director and medical staff will suspend play immediately and players and fans will be asked to leave the fields. Play will be allowed to resume 30 minutes after the last sound of thunder or sighting of lightning is observed which will be determined by the tournament director and medical staff. Every attempt will be made to begin subsequent games on time. Subsequent games will begin immediately after preceding games. These games may consist of one 30 minute running time period until games are back on schedule. Once games are back on schedule they will revert to “normal” tournament game time procedures.
In the event of schedule delays caused by weather, which may include lightning, heavy rain, or extreme heat, the tournament will go to an alternate schedule and shorten game length in the following options:
- Forty (40) minute game blocks: two (2) sixteen (16) minute halves with a two (2) minute halftime. For overtime: directly to Braveheart.
- Thirty (30) minute game blocks: one (1) twenty-five (25) minute period with no halftime. For overtime: directly to Braveheart.
*any schedule changes will be communicated via Tourney Machine